![]() You are tasked with taking the ball through some very complicated maneuvers, all whilst trying to keep it off the ground for as long as you can. | © Psyonix / Lethamyr Dribble Challenge Map by Lethamyrĭribble Challenge is an amazing map from Lethamyr as well, which tasks you with making your way through a sophisticated labyrinth of obstacles. Giant Rings is absolutely incredible for training your vehicle movement and boosting. Giant Rings Workshop Map Code: Follow Lethamyr's Instructions.It helps you to not only improve your in-air handling, but also work on various maneuvers and your boosting skills. It tasks you with flying through a bunch of hoops, trying to stay in the air and boost through as many hoops as you possibly can. This is a pretty awesome map from legendary Rocket League Workshop Map creator Lethamyr. Aim Trainer Workshop Map Code: Download it via SteamĬoCo's aim trainer is a must-have for anyone who wants to become a Rocket League god! | © Psyonix / CoCo Giant Rings Map by Lethamyr.Each of these change the difficulty and help you hone your skills. This map from CoCo is a fantastic way to, as the name suggests, train your aim, with the description reading "Shoot the targets and try to get the max score by being as consistent as possible!" There are three different modes that you can use, with an Easy, Normal, and Survival setting. ![]() Why? Well, because Workshop Maps are made by fans. ![]() They're pretty cool, but certainly don't hold a candle to Workshop Maps in Rocket League. The latter are made by Psyonix and are variations on the classic Rocket League experience. We want to start by making something very clear: Workshop Maps are different from Rocket Labs. Now, those last few sentences may have sounded a little too much like a press release, but don't worry, EarlyGame isn't affiliated with Psyonix in any way, we just really love Rocket League and want to celebrate creators in the community. There are many great Workshop Maps in Rocket League, all of which have been built with love, passion, and a drive to make great community content. Workshop Maps are a fantastic way to engage with the Rocket League community and explore the creativity and fun that we all enjoy so much. It takes more experience and practice to hit that precious hole in one every time.What are Rocket League's Workshop Maps? Which are the best ones, and how do you get your hands on these saucy, saucy beasts? What are Workshop Maps in Rocket League? Are they worth it, or are they just a waste of time? | © Psyonix The faster you swing your mouse the harder you will hit the ball. To have a more fun and different experience each time you play, we are using a ball hitting system which is based on the speed of the mouse. Every asset of each area and more will be available for you inside the Multiplayer Editor and you are free to mix them all together to create the map of your desires! Currently there are over 2.300 placeable objects inside the Multiplayer Editor! Every map has unique gameplay features and different aesthetics. This version of the game features at least 6 different maps with 18 holes each: Grassland, Winterland, Graveyard, Mines, Pirates Cove and Jade Temple. One of the most exciting features is a Multiplayer Editor, where you can build and play custom maps together with your friends. We will try to be as open as possible during the development and active on the forums and other social media platforms.”Ībout This Game Golf It! is a multiplayer Minigolf game with focus on a dynamic, fun and creative multiplayer experience. We need the players feedback to polish the game and to understand what the community wants. “The Community is a vital part of this game. How are you planning on involving the Community in your development process? “We currently have no plans on increasing the price.” Will the game be priced differently during and after Early Access? “The game is fully functional and just lacks some polish.” What is the current state of the Early Access version? “Additonal Content, Bug Fixes and basic VR-Support.” How is the full version planned to differ from the Early Access version? Most of the features should be ready in the Early Access version and we mostly need to polish the game from the player feedback and add VR-Support.” “We don't expect to be too long in Early Access and would guess that a couple of months should be enough. Content Updates will still happen after the full-release.”Īpproximately how long will this game be in Early Access? Additionaly we would like to include the players feedback in the game aswell as adding additional content until we and you are happy. “This is our first game release - so we want to make sure to have a working product before we call it a complete product.
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